One of my favorite moments from Star Wars is the ‘Let the Wookie win’ scene, where the protagonists play a futuristic version of chess. This game is called Dejarik, and canonical rules were never defined. In this post, I’ll propose a rule set for Dejarik that I created as a design exercise.
I am infatuated with chess. I’ve known the basic rules for as long as I can remember, but had not gained an appreciation for the game’s nuances until recently. The game designer in me was hooked by the game’s endless complexity, and how it arises out of a set of simple rules. The software developer in me was intrigued by the game’s algorithmic nature.